Crackdown meat and potatoes consists of the clock and campaign modes, the latter being unlocked mini-games from the campaign. It is primarily a single-player experience, but Realtime Worlds heard the great call of Xbox fans and implemented cooperative play online for yourself and another to play simultaneously on Xbox Live or System Link either. Unfortunately, there is no local split-screen or play. Meaning, if there is only one copy of the game and a friend comes to play, no luck. It’s a shame, and there is no multiplayer mode.
But play cooperatively is an explosion. Players can jump in and out of the game with a friend at any time without restrictions, and if desired, players can complete the entire game together (collecting special achievement). The world is open for both players. Each player can play independently or join as a pair. The fight against another evil is fun, like running errands on foot and car. But it is the ability to speak simply by playing through the campaign is really the highest quality of all. In a masterful touch, players can collect orbs in the game the other independently of the other, which means there will never be a competition for orbs. Using Xbox Live, players can also check rankings for mini-races and time trials.
Microsoft gave us revisable discs we played our own Xbox 360s detail. When you experience the co-op gaming system link, there was little lag and only the occasional hiccup, but nothing worth writing home about. Play on Xbox Live, however, we encountered massive shift every two minutes. Microsoft assured us the issue of delay already been identified and right out of the game, an automatic update will instantly solve the problem. So today, eight days before the date of shipment, we can not determine whether this delay was handled properly. All we know is that the Xbox Live, we played was fun, but suffered heavy weather late and slow. We expect the automatic update.